A recent review on Tech Crunch emphasized that the Bing Maps data scrubbing in Flight Simulator 2020 is beautiful when it is on target, but frequently is quite obviously off-target. This, combined with new leaks that show blatant artifacts in heavy traffic areas such as San Francisco’s iconic Golden Gate Bridge, reinforces everything I’ve been saying all along about Flight Simulator’s relationship with Bing Maps and Azure AI for months.
Don’t get your hopes too high when Microsoft claims that they’ve modeled the entire world in 3D. We all know they’ve done a much poorer job than Google in this regard, and even Google has barely scratched the surface. In reality, what you’re buying is a fraction of what’s available on Google, some hand-crafted airports (40 of them in the Premium-Deluxe edition), a few models of landmarks (even Pyongyang’s May Day Stadium has a model), with a whole bunch of auto-gen scenery in between (which is how 99.99% of the world will be rendered by my estimation). The auto-gen techniques are probably just an evolution the same techniques you would have found in FSX, but clearly updated for the first time in 13 years.