I love raytracing. It is one of the most fabulous and fascinating things a powerful computer can do… and raytracing keeps on getting better and better. However, one of the biggest limitations of Blender’s Default Raytracer, “Cycles”, has always been its lack of caustics tracing capabilities. I assume that if you clicked on the title of this blog, you already know what caustics are so I’ll waste little time describing them. Caustics are the fun ways that light bends through refractive objects causing light rays to change direction. The most commonly recognizable example of this in the real world is easily how sunlight bends off the waves of a swimming pool. To achieve this effect in the Cycles renderer, usually required cumbersome tricks… but not anymore.
Continue reading “Viable Caustics Solution For Cycles Raytracer that you can TEST RIGHT NOW in Blender 3.1”Geforce RTX 3090, and the Optimism of a Disgruntled Consumer.
With the nVidia Geforce 3090 release just around the corner, I gotta be honest… I, and a lot of people, felt pretty ripped off about the 2000 series GPUs. A very privileged few could actually afford the 2080ti, which was the only card that came close to delivering acceptable performance in RTX-enabled games at high resolutions. Will I bend over and accept the $1600 cost of upgrading to a Geforce RTX 3090 when it launches Sept 24, 2020? Let us ponder…